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Dungeons & Dragons: Journeys Through The Radiant Citadel (Wizards of the Coast, $30)If there’s one compelling reason to buy this book it’s because of the racist reactions it has inflamed. It was written by people of color (and marketed as such). And it contains cultures and ideas not commonly found in Western fantasy literature and games like D&D. So, of course, that’s enraged snowflakey conservative players. I, for one, embrace our inclusive gaming future and especially appreciate the introduction of different cultures and mythologies to the game. The adventures in this anthology draw from Asian, African, Native American, Arab, Hindu influences. But, all great intentions aside, buying the book wouldn’t be more than a vote for greater inclusiveness if the content wasn’t good. It is. It all hangs around the Radiant Citadel, a hub-world on the ethereal plane that’s a crossroads and melting pot for diverse cultures from throughout the multiverse. It acts as a jumping off point for the other adventures in the book. There are 13 adventures in all, for levels 1-14, that are designed to be dropped into any adventure, or as a campaign setting. “From glittering night markets to undersea cities, from curse-afflicted villages to angel-ruled city-states—each adventure in this anthology takes inspiration from the writer’s personal connection to real-world mythologies and cultures, creating a rich tapestry of never-before-seen lands and stories for you to explore.” I haven’t played any of it, but reading through the handsome book, it’s definitely an excellent anthology and collection of usable content worthy of your support. And, for every copy sold, a Proud Boy gamer fails all of his saving throws.
Good enough reason for me!
Really - I haven’t delved into D&D at all during it’s recent revival, or any tabletop gaming really given the whole
GLOBAL PANDEMIC
but Wizards seems to be holding a cultural stride that I can’t help but love.